One physical + virtual vision
A single creative idea governs the practical stage, digital world, scenic elements, light, material, and camera composition.
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Capability / StudioXR · XR + Volumetric
Provost designs XR and volumetric environments where architecture, performance, camera, LED, tracking, real-time content, and brand operate as one system.
What it is / What it changes
Provost treats the physical environment, the camera frame, the audience experience, and the operating workflow as one design problem.
The result is a purpose-built platform rather than a room filled with disconnected systems.
Built to support / Formats + moments
Our design priorities
A single creative idea governs the practical stage, digital world, scenic elements, light, material, and camera composition.
Place-making, scale, circulation, texture, and atmosphere make virtual environments feel authentic rather than synthetic.
Tracking, camera movement, lighting, content engines, and LED systems are coordinated around the confidence of talent and crew.
The stories, formats, audiences, and operating model define the technology—not the other way around.

Define the capability before specifying the room.